NEWS
Gobliiins Collection Brings Five Retro Adventures to Xbox
The Gobliiins Collection is out now on Xbox Series X|S, PlayStation 5, and Nintendo Switch, bundling five point-and-click adventure games that span from 1991 to 2023 into one digital purchase priced at $24.99 on Xbox. Publisher Red Art Games released the download on May 27, and a physical PS5 edition will follow in September.
That single download closes a loop that took more than three decades to draw. The saga started on floppy disks built by a French studio that no longer exists, went quiet twice, and now arrives as a 4K compilation a player can grab in two clicks.
Five Games Spanning Three Decades of Goblin Puzzles
The compilation gathers the first five mainline Gobliiins titles, each one a snapshot of where the series stood at the time. Some early outlets, including the original announcement write-up, called it a six-game set, but the publisher’s own listing and the Xbox store page both confirm five games plus bonus material. The confusion is easy to forgive given how many re-releases and re-cuts these games have had over the years.
The originals built their reputation on a quirk: you do not control one hero, you juggle a small team of goblins, each with one ability. One punches, one casts odd spells, one carries items. Solving a screen means using the right goblin in the right order, and getting it wrong usually means watching one of them get flattened.
| Game | Year | What It Changed |
|---|---|---|
| Gobliiins | 1991 | The debut; three goblins, Oups, Asgard and Ignatius, one screen at a time |
| Gobliins 2 | 1992 | Trimmed to two goblins, Fingus and Winkle, with freer movement |
| Goblins 3 | 1993 | A single playable character, the reporter Blount |
| Gobliiins 4 | 2009 | The first 3D entry after a long gap |
| Gobliiins 5 | 2023 | A return to hand-drawn 2D and the original trio |
The collection also carries multiple versions of the first three games, a nod to how often they were ported and translated during the floppy era.

From Coktel Vision Floppies to a Single Download
To understand why a five-game bundle matters, you have to look at how scattered these titles were. For most of their life they were trapped on aging formats, regional releases, and storefronts that no longer exist.
The Early-90s Adventure Boom
The first Gobliiins shipped in 1991 from Coktel Vision, a French developer working in the same window that gave the world Sierra and LucasArts classics. Point-and-click was the dominant style for story-driven PC games then, and the goblin trilogy carved out a niche with its puzzle-box logic and the cartoon art of French illustrator Pierre Gilhodes, who designed the look of the series.
The originals leaned hard on trial and error. They were funny, often unfair, and built for a generation that did not mind reloading. That same logic survives today through open-source engines that keep the original floppy-era games playable on modern hardware, which is part of why the franchise never fully disappeared.
Two Long Silences
After Goblins 3 in 1993, the mainline series went dark for 16 years. Gobliiins 4 broke the silence in 2009 with a jump to 3D, then another long pause followed before Gobliiins 5 returned to 2D in 2023. That stop-start rhythm is common for cult series that outlive their original studios, and it is the same long-development pattern behind other recent launches such as a science-fiction JRPG more than a decade in the making.
Red Art Games and the Retro-Preservation Playbook
Red Art Games has built its name on exactly this kind of project, packaging niche and retro titles for console audiences and giving them collector-friendly physical runs. The Gobliiins Collection fits the template the company has used before: take a fragmented back catalog, polish it for current hardware, and wrap it in extras that treat the games as history worth keeping.
The bonus material is where that preservation mindset shows. Rather than dumping the games and moving on, the collection adds context for newcomers and archive value for fans.
- A documentary mini-series and a new interview with co-creator Pierre Gilhodes
- A gallery of original illustrations and design documents
- A music player with tracks pulled from every version of the games
- 3D models of each game’s original retail packaging
What Xbox Owners Get for $24.99
On Xbox, the collection is a clean, single-player download with the modern conveniences the originals never had. It carries a TEEN rating from the Entertainment Software Rating Board (ESRB, the North American game-content rating body), flagged for mild violence, sexual themes, and use of alcohol.
The technical sheet is straightforward but covers the bases that matter for a retro bundle: high-resolution output, achievements, and save syncing so progress carries between a Series X at home and a Series S elsewhere.
- $24.99 digital price on the Xbox store, released May 27
- 4K Ultra HD output, optimized for Xbox Series X|S
- Six languages supported across the menus and games
- Xbox achievements and cloud saves included
That price undercuts the cost of chasing down the games individually on PC storefronts, where the later entries still sell separately and the early ones are awkward to find at all. For a curious buyer, the bundle is the cheapest legitimate route into the whole run.
The Physical Edition Lands in September
The digital version is the headline, but Red Art Games is saving its signature move for later in the year. A boxed PS5 release arrives on September 24 in two flavors, and the publisher lists the production run as already half complete.
The standard physical edition is priced at 39.99 euros and includes the game on disc. The collector’s edition leans into the nostalgia angle hard, packing the disc into a retro-styled box alongside a booklet, a decorative rigid floppy disk, and a postcard signed by Gilhodes himself.
The floppy disk is a gag with a point. It is a callback to the format the first three games actually shipped on, and a quiet reminder of how far the delivery method has traveled. The same disc-and-collectible approach has fueled a steady wave of console releases this year, from long-gestating originals to family titles like a Dr. Seuss party game heading to PS5, Xbox and Switch this fall.
For now, the choice is simple. Anyone who just wants to play can buy the digital Gobliiins Collection on the Xbox store today, while collectors waiting on the boxed PS5 version, listed across the standard PS5 retail edition and a separate PS5 collector’s edition with a signed postcard, have until September 24 to wait.
Frequently Asked Questions
How many games are in the Gobliiins Collection?
Five. The bundle includes Gobliiins (1991), Gobliins 2 (1992), Goblins 3 (1993), Gobliiins 4 (2009), and Gobliiins 5 (2023), along with bonus content. Some early coverage referred to six games, but the publisher and the Xbox store both list five mainline titles plus extras.
How much does the Gobliiins Collection cost on Xbox?
It is $24.99 on the Xbox store for the digital version, which runs on Xbox Series X|S with 4K output, achievements, and cloud saves.
Is the Gobliiins Collection on Game Pass?
No. The collection is a paid purchase on the Xbox store and has not been announced as a Game Pass title. Players buy it outright for $24.99.
When does the physical edition release?
September 24, and only on PS5 so far. There are two versions, a standard edition at 39.99 euros and a collector’s edition that adds a retro box, a booklet, a decorative floppy disk, and a postcard signed by series co-creator Pierre Gilhodes.
Do I need to play the games in order?
No. Each Gobliiins game tells a self-contained story, so the collection works as a pick-and-choose set. The first three games share the closest connection in tone and puzzle style, while Gobliiins 4 and 5 stand apart as later revivals.
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