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Gravity Hands the Ragnarok RPG to a 14-Person Studio

Ragnarok Console Project is a turn-based solo RPG for Switch 2, Xbox, PS5, and PC in early 2027, built by 14 people while Gravity still funds mobile MMOs.

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Gravity set Ragnarok Console Project for Switch 2, PlayStation 5, Xbox Series consoles, and PC in the first half of 2027. The Steam page for RAGNAROK PROJECT calls it a single-player, turn-based RPG, not another Ragnarok Online clone.

Daewon Media is co-publishing. Development sits with Waycoder, a Korean console shop that lists 14 members on its own site. Gravity’s August earnings still describe a company that lives on mobile MMOs, and they did not name this project at all.

Steam Calls It a Single-Player, Turn-Based RPG

The listing went up around May 31, 2026, under the working title RAGNAROK PROJECT. Console materials use Ragnarok Console Project. Both point at the same game. Steam tags it Single-player, with a release window in the first half of 2027, and repeats Gravity’s line that the Ragnarok intellectual property has reached over 100 million players.

The pitch is a collapsing world and a story built on choices the player has to live with. Companions reuse classic jobs: Knights, Mages, Priests, Hunters, and more. Travel takes in deserts, ruins, research facilities, and dimensional rift zones, with the Heart of Ymir sitting under the rot.

The page also names a lead. Players follow retired knight Lars and the people who travel with him. Combat is not the real-time hunting loop that kept Prontera busy for two decades. Movement, attacks, and skills all spend a shared pool of Action Points. Fights play out on grid maps where distance, footing, and timing change the result. Winning a mission does not always mean wiping the enemy. Some objectives ask you to escape, reach a point, or smash a target.

HOW STEAM DESCRIBES THE FIGHTS

  • Action Points: Every move, attack, and skill draws from one limited AP pool each turn.
  • Grid and terrain: Parties walk a battlefield where position and cover can flip the outcome.
  • Party building: Players recruit companions with distinct roles and then shape skills around a plan.
  • Mixed objectives: Some maps want a kill, others want a retreat, a route, or a destroyed object.

A director credited only as Director W left a short line on the store page that matches that design.

I do not make the right choice. I only make the choice I am willing to bear.

Director W, RAGNAROK PROJECT Steam page

The prologue on the same materials opens on a man waking up, not from the pain, but from the loss of an item that could shake a nation. “Failure isn’t the end. In most cases… it’s closer to the beginning.” That is the specimen Gravity is selling: a closed story about cost, not a new server.

Steam lists interface and subtitles in English, Japanese, Thai, Simplified Chinese, and Traditional Chinese, and says the game supports six languages in total. A teaser and a prototype gameplay clip went out with the listing. The build still has no user reviews, no price, and no day-and-month date.

Fourteen People, Two 2027 RPGs

Waycoder Co., Ltd. calls itself a 14-person studio based in Jeollanam-do, with an R&D room in Seoul. The company was founded on December 10, 2013, as Retio 1618, passed through a Broadway Entertainment name, and settled on Waycoder after a stretch of VR and AR apps. Its public tally is 6 console games, 4 mobile games and apps, 9 VR titles, and 2 AR titles.

The console turn started in earnest after 2021. Fortress S came to Nintendo Switch in 2023. Gensei Suikoden Plus followed on Switch and PC. The shop’s own timeline still posts Astonishia Story as a late 2025 item. NIS America, talking at PAX West 2026, put Astonishia Story due February 11, 2027 on PlayStation 5, Switch 2, Switch, and PC, with Daewon Media again in the credits.

That date sits inside the same half-year Gravity wants for Ragnarok Console Project. A 14-person team shipping a Korean RPG remake in February and a reimagined Ragnarok later in the first half is a staffing fact, not a vibe. Waycoder’s site already files “Ragnarok Console” under 2027 for Switch 2, PC, PlayStation, and Xbox. The CEO is listed as a 20-year veteran from Kakao (Daum). The chief creative officer’s credits include Smilegate.

Daewon Media Game Lab, a Seoul publishing arm of Daewon Media, is the other name on the box. Gravity supplies the IP and the 100 million-player claim. The people writing the turn-based rules are not the team that has been cloning Ragnarok Online onto phones for a decade.

Gravity’s 2027 Calendar Still Runs on Mobile

Gravity Co., Ltd. put out second-quarter 2026 results posted August 7, covering the three months ended June 30. That is two months after the console teaser. The business-update list runs through a dozen Ragnarok Online spin-offs, then a handful of small console games on other IPs. Ragnarok Console Project is not on it. RAGNAROK PROJECT is not on it either.

The quarter still looks like a mobile company. Total revenue was KRW 161,884 million (US$104.5 million, using Gravity’s rate of KRW 1,548.78 per dollar). Mobile games brought in KRW 128,611 million, or 79.4% of the total. Online PC games added KRW 29,660 million. Other revenue was KRW 3,613 million. Ragnarok Online itself still moves money in Thailand, Japan, Taiwan, Hong Kong, Macau, and Latin America. Gravity says the original MMO is commercially offered in 91 markets.

GRAVITY Q2 2026 REVENUE MIX

Channel KRW (million) Share of KRW 161,884 million
Mobile games 128,611 79.4%
Online games 29,660 18.3%
Other revenue 3,613 2.2%

The 2027 Ragnarok names Gravity did put on the earnings sheet are still online games. Ragnarok Online 3 is underway for China and a global launch within 2027. Ragnarok Abyss, billed as an MMO action RPG, is due in China in the first half of 2027, then Taiwan, Hong Kong, Macau, and Southeast Asia later that year. Those are the flagship dates a shareholder can find without opening Steam.

RAGNAROK DATES GRAVITY DID PUT IN WRITING

  • Ragnarok Online 3: MMORPG for mobile and PC, China and global within 2027.
  • Ragnarok Abyss: MMO action RPG, China in the first half of 2027, then more of Asia.
  • Ragnarok Online Plus: MMORPG for mobile and PC, Korea in the second half of 2026.
  • Other 2026 console SKUs: Hashire HEBEREKE: EX on September 3, 2026, and GALVATEIN: Adventure’s Guild on September 22, 2026, neither of them Ragnarok.

That split is why a Switch 2 trailer can look larger than the business underneath it. Gravity knows how to ship another Ragnarok to phones. A turn-based living-room game is a license and a small studio, sitting beside the titles that actually hit the quarterly line.

Players who have watched Origin, M, and X cycle through app stores already treat a new Ragnarok logo as another reskin until the build proves otherwise. The Steam page is the proof they keep asking for: offline, turn-based, one campaign. The earnings sheet is the other proof, and it still reads like a mobile publisher.

Nintendo Already Shipped a Ragnarok RPG in 2008

This is not the first time the series left the PC cafe. Ragnarok Online launched in South Korea on August 31, 2002. Almost 24 years later, Gravity is selling a “reimagined” world to people who first made a Knight in Prontera on a cathode tube.

Nintendo already had a single-player Ragnarok. Ragnarok DS, sold in Japan as Ragnarok Online DS, came out there on December 18, 2008. Xseed Games published it in North America on February 16, 2010. It dropped the massively multiplayer layer, kept a written campaign, and allowed up to three players in local dungeon sessions. GungHo Online Entertainment published the Japanese copy. That handheld game is the last time a Ragnarok RPG was built to sit in a Nintendo bag, 17 years before this announcement.

HOW RAGNAROK LEFT THE PC CAFE

  1. August 31, 2002: Ragnarok Online launches in South Korea as a Windows MMORPG.
  2. December 18, 2008: Ragnarok DS ships in Japan as a single-player RPG with local co-op dungeons.
  3. February 16, 2010: Xseed Games publishes Ragnarok DS in North America.
  4. May 31, 2026: Gravity, Daewon Media, and Waycoder post Ragnarok Console Project for Switch 2, PlayStation 5, Xbox Series consoles, and PC.
  5. First half of 2027: Target window for the new RPG; Gravity separately aims Ragnarok Online 3 at 2027.

Mobile filled the years in between. Eternal Love, Origin, X: Next Generation, idle Porings, and a stack of regional clients kept the jobs and the Porings on phones. Gravity’s own 2026 updates still read like that list. The console project is a break in genre, not a break in branding. Knights, Priests, and a Heart of Ymir walk into a new combat system wearing old names.

What Xbox Gets From This Ragnarok

Xbox Series consoles get the same first-half 2027 window as PlayStation 5, Switch 2, and Steam. There is no Xbox exclusive window in the materials, no Game Pass date, and no Series S performance note. The Xbox SKU is a day-one platform beside Nintendo’s new handheld-home hybrid, which is the machine that most resembles the DS bet from 2008.

That four-platform plan matches Korea’s RPG push onto Xbox more than it matches Gravity’s own earnings story. Seoul publishers have been taking story RPGs to Microsoft’s hardware because the install base is there and the certification path is familiar. Ragnarok Console Project rides that lane with a brand Western players may remember from a LAN cafe, not from Game Pass.

Switch 2 is the platform the teaser keeps naming in the same breath as PlayStation 5. Waycoder already ships on Nintendo hardware. Fortress S and the Astonishia Story remake both went after Switch owners. A 5 GB turn-based RPG with pixel-era jobs is a natural handheld fit if the grid combat holds up on a smaller screen. Xbox still gets the file. It does not get a special role in the pitch.

Five Gigabytes and a Retired Knight Named Lars

Steam posted PC requirements with the announcement, which is early for a 2027 window. Minimum and recommended installs are both 5 GB. Minimum memory is 8 GB, recommended 16 GB. The floor GPU is a Radeon RX 470 or GeForce GTX 1060. The recommended GPU jumps to a Radeon RX 7800 XT or GeForce RTX 4070. DirectX 11 is required. The OS line still lists Windows 7 SP1, 8.1, and 10 64-bit, even though Steam’s own client dropped Windows 7.

A 5 GB package with a 2016-era floor card is the footprint of a stylized, compact RPG, not an open-world MMO. It fits a grid combat game with painted backgrounds better than it fits another Eternal Love client. It also looks like a placeholder sheet: the recommended GPU is a generation newer than the minimum, the disk size does not move, and Windows 7 should not still be on a 2027 listing. Treat those numbers as a studio saying the frame is already running, not as a final spec.

Lars, AP, and a 14-person roster are the more stable facts. Gravity can keep printing Ragnarok Online 3 on the earnings page and still let Daewon Media and Waycoder try the thing Ragnarok DS tried on a dual screen in 2008. The first-half 2027 window now has to hold a named MMO, an unnamed console RPG, and Astonishia Story in February. The logo is 24 years old. The combat system on Steam is new. The company that owns the logo did not put the new one in its last quarterly update.

Harry edits WinAddons, an independent news site that he owns and runs, covering Windows, Xbox, Azure, Microsoft 365, Teams, OneDrive, Outlook, the software built around them and Microsoft's business. His method comes from ten years in journalism, a reporter's years followed by an editor's, and the bulk of that decade has been spent watching Microsoft ship. His reporting starts with what Microsoft publishes: release notes and KB articles read in full, build numbers checked on an installed machine, MSRC advisories and the CVE records behind them, the Azure status history, lifecycle pages, store listings in the market they apply to, and the earnings releases and filings that carry the company's numbers. Every figure is checked against its source before publication, and a public corrections policy explains how mistakes are fixed and labelled. On security stories he does not publish exploit details before a fix is available, reporting what is affected and what to do instead. Pre-release features are labelled by channel and build, and a rumour is called a rumour. Readers can reach Harry at support@winaddons.com.

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