NEWS
Asha Sharma’s First Xbox Bet Pulls Gears of War: E-Day from PS5
Gears of War: E-Day is reportedly no longer coming to PS5. Jeff Grubb says Xbox CEO Asha Sharma made the call hours before the June 7 Xbox Showcase.
Gears of War: E-Day is reportedly no longer coming to PS5. Industry insider Jeff Grubb, speaking during Giant Bomb’s @ Nite Day 2 livestream on the morning of June 7, 2026, said Microsoft canceled the PlayStation version of the title and attributed the decision to new Xbox CEO Asha Sharma. Xbox and Microsoft have not officially confirmed any platform decision for the game.
The claim arrived with a significant amount of contradicting evidence attached. A Walmart pre-order page for a PS5 version appeared and was removed in the hours before Grubb spoke, the European age-ratings board PEGI had already classified the game for Sony’s console, and retail tracker billbil-kun confirmed a physical PS5 product code with an assigned UPC existed in retail databases at the time of the report. Multiple trails pointed toward PlayStation; one very recent executive call, per Grubb, turned them off.
Grubb Versus the Walmart Listing
Grubb delivered his key claim during the Giant Bomb @ Nite Day 2 livestream that ran hours before Microsoft’s Xbox Games Showcase on June 7. He has covered Xbox closely for years, and the specific phrasing mattered. ‘Just got made’ was not a plan abandoned months earlier but a decision from the days or hours before the Showcase itself.
Gears of War: E-Day was gonna be on PS5. It’s not anymore. That just happened. That was a decision that just got made.
Grubb added on the stream that the company was ‘going backwards on this stuff,’ a skeptical read of the reversal that came alongside the factual claim.
Gears of War: E-Day is a prequel to the long-running franchise, set 14 years before the original game and following younger versions of Marcus Fenix and Dom Santiago through the first days of the Locust emergence on Sera. The Coalition, the series’ developer since the Xbox One era, is building it with People Can Fly, targeting a 2026 release. Xbox gave it a standalone Direct immediately after the main Showcase, confirmed in a March 2026 Xbox Wire post announcing the Xbox Games Showcase 2026 and Gears of War: E-Day Direct, the kind of hour-long slot normally reserved for a franchise the company wants squarely in the spotlight.
Several independent signals had pointed toward a PS5 release before Grubb’s report:
- A Walmart page listed a Standard Edition for PS5 at a $99.99 placeholder price and was later deleted
- PEGI, the European game-age ratings authority, had classified E-Day for Sony’s platform
- Billbil-kun confirmed a physical PS5 retail SKU with a unique product code exists, though the tracker could not confirm the cancellation
- Pre-orders for Xbox Series X|S and PC were expected to open immediately after the Showcase, with no PS5 listing alongside them
Physical retail codes and age classifications require formal publisher submissions that take weeks to process. Their existence in retail systems suggests the PS5 version was in active development for some time before the reported reversal.

The New CEO’s First Platform Call
Asha Sharma’s tenure at Xbox began February 23, 2026, after Microsoft announced her appointment as EVP and CEO of Microsoft Gaming three days earlier. She replaced Phil Spencer, who had led the division for over a decade, and arrived from Microsoft’s CoreAI product division, where she had overseen AI tools for enterprise customers. Before Microsoft, she served as chief operating officer at Instacart and as a vice president at Meta. The selection bypassed Sarah Bond, Spencer’s widely expected successor, and generated intense early scrutiny about whether an executive with no games industry background was equipped to lead the platform.
Her first 100 days produced a run of visible changes. She dropped ‘Microsoft Gaming’ as the division name and returned to Xbox. She cut Game Pass Ultimate from $29.99 to $22.99 per month, a partial walkback of a 50% price hike from October 2025 that had accelerated subscriber loss, as covered in the Game Pass Ultimate price reduction breakdown on this site. She wound down Copilot on Xbox consoles after saying ‘our console players aren’t excited about that.’ She launched Xbox Player Voice, a public feedback portal, in May 2026.
The feedback landed quickly and unevenly. A return to console exclusives topped the board with more than 22,000 votes, ahead of backward compatibility and free online multiplayer. Sharma had already shifted her public language on the question, saying Xbox would ‘reevaluate our approach to exclusivity’ and that successful platforms must have exclusive content and services. She stopped short of committing to halt every existing PS5 plan. Her framing diverged noticeably from the approach Phil Spencer used when the cross-platform push began several years earlier.
The June 7 Showcase was the first under Sharma’s leadership and the most visible test yet of whether her pledges to core Xbox fans would translate into actual game decisions. Per Grubb, E-Day was the franchise where that translation happened.
The Gears Franchise’s Quiet PS5 Debut
The franchise had a PS5 data point before any decision on E-Day’s platforms was finalized. Gears of War: Reloaded, an upgraded version of the original game’s Ultimate Edition, launched on PS5 in August 2025 and became the first Gears title ever released on a non-Xbox console. Its opening player count was announced quickly. Sustained commercial coverage did not follow.
What the experiment showed, set against what was happening across Xbox’s PS5 ports at the same time:
- 1 million players – Gears of War: Reloaded, across Xbox Game Pass and PS5, first three days (August 2025)
- 5 million copies sold – Forza Horizon 5 on PS5 alone, roughly nine months from its April 2025 launch, per Alinea Analytics estimates
- $300 million+ – estimated PS5 revenue from Forza Horizon 5, per Alinea Analytics head of market analysis Rhys Elliott
Gears of War built its audience in the Xbox 360 era on military cover-shooter mechanics and a grim aesthetic that had no real history on PlayStation. Forza Horizon is an open-world racer with worldwide settings and near-universal accessibility; it has never required prior brand loyalty to enjoy. PS5 players could walk into Forza with no backstory at all. Most of them had spent two decades without ever needing a Gears game. The franchise got nowhere near what Forza found on the same platform.
The Coalition’s choice to tell a prequel story gives new players an entry point the series has never offered before. Beginning at the moment the Locust first surfaced, E-Day can function as an introduction to a franchise most PS5 players have never touched. But whether that story design would translate to new PS5 fans was exactly what Reloaded was supposed to test, and the experiment ended with coverage moving on fairly quickly.
Xbox Draws the Exclusivity Line at Consoles
One detail stops this from being a full reversal to the old exclusivity wall. PC is staying in. Gears of War: E-Day will launch on Xbox Series X|S and PC, which means the bet is a console-differentiation play, not a total withdrawal from all platforms outside Xbox hardware. Windows is a Microsoft platform, and Xbox has kept it in the release plan for first-party games throughout the multiplatform era.
With PC staying in, the decision is specifically about what PlayStation gets. The argument, as Grubb’s framing implies Sharma is making it, is that flagship franchises most coded as Xbox identity should not hand their new mainline entries to a competing console while Xbox hardware has nothing uniquely its own.
The 2026 slate adds pressure to that argument. As reported on this site, Fable slipped to February 2027, leaving the fall window thinner than planned. Halo: Campaign Evolved is still confirmed for PS5. Forza Horizon 6 launched May 19 on Xbox and PC with a PS5 port coming later. Call of Duty continues on every platform. E-Day is the single major first-party title sitting in the Xbox-only column for 2026.
Microsoft does not publish console unit sales, and the company has been candid that its gaming segment increasingly runs on Game Pass subscriptions and software. That commercial structure is one reason the multi-platform push started in the first place. A console-exclusive title is a lever that can change the hardware picture, but it only works if the franchise can pull PS5 owners across the platform divide, and Gears has never been tested at a new-release level on that hypothesis.
The $300 Million Argument Against Going Xbox-Only
The counter-argument is sitting in a spreadsheet inside Redmond. Forza Horizon 5 crossed an estimated $300 million in PS5 revenue by January 2026, per Alinea Analytics. Two million copies of the port sold in its first month after the April 2025 PS5 launch. That figure came from a game that had originally shipped for Xbox and PC in November 2021, four years earlier.
The franchise-by-franchise picture from Xbox’s PS5 years:
| Title | PS5 Launch | PS5 Performance | Status |
|---|---|---|---|
| Forza Horizon 5 | April 2025 | ~5M copies, ~$300M revenue (est.) | Staying multiplatform |
| Sea of Thieves | April 2024 | ~1.8M copies | Staying multiplatform |
| Gears of War: Reloaded | August 2025 | ~1M players, first 3 days | Released on PS5 |
| Gears of War: E-Day | Reportedly canceled | n/a | Xbox/PC only |
The pattern cuts along franchise lines. Service games and broadly accessible titles benefit from the widest player pool. E-Day is a single-player military prequel with a limited PS5 track record and no history of building new fans on Sony’s platform. The internal case for keeping it off PlayStation is easier to make when the franchise’s own PS5 data does not offer much of a counter-argument.
Grubb raised the downside plainly on stream, questioning whether the strategy can move hardware at the scale Xbox needs given the platform’s install base disadvantage. Microsoft’s most recent quarterly report showed Xbox hardware revenue down roughly 33 percent year over year. For the call to pay off, E-Day needs to push people into buying an Xbox, something no single first-party game has managed at meaningful scale in recent console cycles. Reloaded did not build the PS5 profile that would make new console purchases likely.
The Gears of War: E-Day Direct follows the Xbox Games Showcase on June 7, with pre-orders expected to open immediately after on Xbox and PC. The platform list at that moment will be the first official word on whether Grubb’s report holds.
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