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Drug Dealer Simulator 2 Hits Consoles as the Pad UI Lags

Movie Games booked 25,379 DDS2 console copies in 14 days, with PS5 almost two-to-one over Xbox, while the pad UI rewrite is still listed as coming.

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25,379 copies of Drug Dealer Simulator 2 left PlayStation 5 and Xbox Series X|S stores in the first 14 days. Movie Games S.A. filed that count on July 2, 2026, after a 10% launch discount on the $24.99 base price ran out.

The port that Byterunners built and Console Labs, Road Studio S.A., and Movie Games brought over is a 1-to-3-player crime sim on Isla Sombra, aimed at 60 FPS on every SKU, including Series S. The sales filing shows the bet opened a real console till. The pad menus the studio later said were never designed for a controller are still described as a future refresh.

Movie Games Logged 25,379 Console Sales in Two Weeks

Current report 12/2026, signed by CEO Mateusz Wcześniak, puts PlayStation 5 at 16,609 copies and Xbox Series X|S at 8,770. The company keeps 100% of net revenue after taxes and platform fees. An earlier filing on June 25, 2026, had already logged 17,889 copies through day seven.

CONSOLE SALES IN THE DISCOUNT WINDOW

Window PlayStation 5 Xbox Series X|S Total
First 7 days 11,649 6,240 17,889
First 14 days 16,609 8,770 25,379
Added in week two 4,960 2,530 7,490

PlayStation held about 65.4% of the mix in both weeks, so the Xbox gap did not close once the discount aged. Week two added 7,490 copies, which is 41.9% of week one’s haul, a normal fade for a $24.99, Mature 17+ sim that never landed in Game Pass.

On February 6, 2026, Movie Games told investors the Steam edition, out since June 20, 2024, had reached 300,000 copies. That PC run had nineteen months. The console SKU did a small fraction of that in two weeks, and still moved enough units that Warsaw filed twice in eight days.

Why Console Players Still Wait on the UI

Road Studio technical director Dominik Zgutka said the port team found frame drops in crowded streets and cut overhead in NPC animation, including bodies outside the player’s view, with newer Unreal Engine 5 tools. Michal Puczynski, producer of the console edition, said the game looks good and runs well on all consoles, alone or with friends, and that post-release support was planned.

The 60 FPS target on Series S was the line that sold the SKU. What reviewers and players hit first was a menu layer built for a mouse. On July 17, 2026, the studio posted a redesign of the menus for controllers and said the PC original was not designed for a pad at all, with circle-based icon layouts that fight a D-pad. That Steam news item was still the latest official post on the hub into September 2026. No later note announced the refresh as live.

https://x.com/DDSSimulator/status/2078104887255040077

The console UI is pretty mid to terrible. Having to navigate the various boxes and options by scrolling through is made worse by the fact that the game barely highlights what’s selected.

Terrence Johnson, critic, Xbox Series review

Johnson scored the Xbox version 7.5 and wrote that he junked the wrong stack and lost $200K in game money because the highlight was so weak. The studio’s own July 17 copy promised less clutter, stronger contrast on item tiles, and fewer taps. Until that build ships, the 60 FPS island is still being run through a desktop inventory.

Co-op showed the same first-week strain. A June 24, 2026 patch let guest players fight, fixed guest head movement and body models after save/load, and turned on Xbox Play Anywhere. Weeks later, session drops every 10 to 15 minutes were still the complaint sitting under the UI post, which matches a July 16 studio reply that save-system fixes sat ahead of Casino work.

Almost Two PlayStation Copies per Xbox Sale

16,609 divided by 8,770 is 1.89 PlayStation copies for each Xbox copy in those 14 days. Sony also holds the public scoreboard: the PlayStation listing carries 3.79 out of 5 from 554 ratings, with PS Plus required for online play and a three-player cap.

The Xbox Series X|S store listing still asks $24.99, marks the game Optimized for Series X|S, and sells a Drug Dealer Simulator 1 & 2 bundle at $48.49. Online multiplayer on console needs Game Pass Essential, Premium, or Ultimate. Play Anywhere was not in the day-one build; it arrived in that June 24 Xbox-only patch, seven days after launch.

WHAT THE XBOX SKU SHIPS WITH

  • Players: Solo, shared/split screen, and online co-op for 2-3, plus Xbox cross-platform co-op once Play Anywhere is on.
  • Rating: Mature 17+ for violence, blood, use of drugs and alcohol, strong language, and simulated gambling.
  • Store extras: Xbox achievements, cloud saves, 16 languages, and a Series X|S-only tag, with no Game Pass badge on the product page.
  • August cut: On August 5, 2026, the official account called a 15% Xbox discount the first since launch, which means the 10% window was the only other official cut in the filing period.

DDS1’s longer Xbox life still dwarfs the sequel’s two-week Xbox total. As of the February 6, 2026 filing, DDS1 had 42,452 Xbox copies outside bundles and 22,639 on PlayStation 4 and 5. DDS2’s 16,609 PlayStation copies in 14 days already sit near that Sony lifetime for the first game, which is the part of the bet that paid.

Casino DLC, Cars, and the Quiet Summer

On June 17, 2026, the studio told a player asking about Casino DLC that the pack would be improved, tailored to consoles, then published. The same day’s Steam roadmap promised a UI revamp, a polished Casino, free item samples, then paid theme packs, and called it a busy summer. Two days later the car update was pulled.

THE CONSOLE SEASON ON PAPER

  1. April 23, 2026: Movie Games sets the June 17 console date and says Drug Dealer Simulator 3 is being made for PC and consoles at the same time, with working cars, guns, and mixing that skips menus.
  2. June 1, 2026: The 60 FPS claim, including Series S, goes out with Zgutka’s NPC work and a PS5 versus Xbox comparison video.
  3. June 17, 2026: PS5 and Xbox Series X|S launch at $24.99 with a 10% discount; the near-future roadmap and Casino-on-consoles promise post the same day.
  4. June 19, 2026: The car update is described as unfinished, with vehicle physics that broke the game, and the trailer is taken down.
  5. June 24, 2026: Guest combat and Xbox Play Anywhere go live.
  6. July 2, 2026: The 14-day sales filing closes the discount window at 25,379 copies.
  7. July 17, 2026: The UI and PC controller-support post goes up; it remains the last official Steam news item into September.

Casino DLC has been on Steam since June 20, 2025, as a separate oil-rig location with its own questline, four co-op minigames, and a host-only ownership rule. The delay on consoles is not a secret second product; it is the same pack the studio said needed a console pass. Cars are in a harder stall. The June 19 post said the original team left the work in a state that required a from-scratch rewrite if drivable vehicles ever return in DDS2.

WHAT WE KNOW

  • Shipped: The $24.99 PS5 and Series X|S builds, the 14-day unit count, Play Anywhere on Xbox, and the guest-combat fix.
  • Rated: Mature 17+ on Xbox and a 3.79 PlayStation user average on 554 ratings.

WHAT IS UNCONFIRMED

  • UI build: No public ship date after the July 17 “not long now” note.
  • Casino on consoles: Promised, still described as in progress in mid-July, with save fixes called the priority.
  • Cars in DDS2: Explicitly unpicked; any future version would be new code, not the old trailer.

Free “sample” item drops and the themed paid packs from the June 17 roadmap have not had a console storefront date either. The summer the studio sold sits mostly in those three open buckets.

Steam Still Rates the PC Game Mixed

The Steam page files the PC edition as Mixed across 5,476 Steam reviews. English reviews sit at 66% positive out of 2,852. Recent reviews in a 22-sample window were Mixed at 63%. Steam Deck is listed as Unsupported. The store still asks $24.99 and counts 39 achievements.

Steamcharts puts the all-time concurrent peak at 9,126 in June 2024, the launch month. June 2026, the console month, averaged 174.28 players, up 4.90%, with a 391 peak, a small PC bump rather than a second launch. The following 30-day average sat at 134.81. The island is six times the size of DDS1, uses local cash plus the U.S. dollar, and is set in an early-2000s Caribbean dictatorship, which is the loop console buyers are paying $24.99 to join.

That Mixed tag is the PC half of the same bet. Console Labs and Road Studio were supposed to send their frame-time work back to PC. The July 17 post folded PC controller support into the same UI rewrite, so the pad project is now the PC project too. Players who already owned the Steam build are waiting on the same screens as Series S owners.

DDS3 Starts on PC and Consoles Together

The April 23, 2026 Steam roundup is where Movie Games stopped treating consoles as a sequel afterthought. DDS3 is in production for PC and consoles in one pass. The city, named Brookstone in a later post, is the next map. The feature list is a clean list of the things DDS2 is still carrying as debt.

WHAT DDS3 IS BEING BUILT TO SKIP

  • Cars: Working vehicles from the start, after DDS2’s car branch was scrapped as physics-broken.
  • Guns: Called out as a yes, not a later pack.
  • Mixing: Interactive crafting with no menus in sight, the inverse of Johnson’s D-pad inventory.
  • Pads: Simultaneous console work, so the mouse-first UI problem is not scheduled for a second port.

DDS2 on PS5 and Xbox is still the live product at $24.99, with 25,379 console copies on the books through day 14 and a PlayStation-heavy split. The unfinished half of the launch is the same list DDS3 is using as a spec: menus a thumbstick can survive, saves that hold a three-player session, and vehicles that do not have to be announced, then pulled. The console bet already cashed a modest till. The interface bet is now attached to a different game.

Harry edits WinAddons, an independent news site that he owns and runs, covering Windows, Xbox, Azure, Microsoft 365, Teams, OneDrive, Outlook, the software built around them and Microsoft's business. His method comes from ten years in journalism, a reporter's years followed by an editor's, and the bulk of that decade has been spent watching Microsoft ship. His reporting starts with what Microsoft publishes: release notes and KB articles read in full, build numbers checked on an installed machine, MSRC advisories and the CVE records behind them, the Azure status history, lifecycle pages, store listings in the market they apply to, and the earnings releases and filings that carry the company's numbers. Every figure is checked against its source before publication, and a public corrections policy explains how mistakes are fixed and labelled. On security stories he does not publish exploit details before a fix is available, reporting what is affected and what to do instead. Pre-release features are labelled by channel and build, and a rumour is called a rumour. Readers can reach Harry at support@winaddons.com.

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